Hello there! I'm Xuehan Li,
a die-hard motorcycle enthusiast,
and I'm also gearing up to become a game designer !
Xuehan Li Portfolio
Xuehan Li Portfolio
Here are my game works
Clicking on the image will display project details.
The Ninth Day Ride
This stylized side-scrolling 3D motorbike game features a sleek UI and unique gameplay mechanics. Players control a character riding a motorbike, navigating through a challenging journey. The UI includes essential information such as a speedometer and a fuel gauge, providing a clear and intuitive display of the motorbike’s status in real-time.
Beast Motos
"Beast Motos" is a turn-based competitive board game centered around motorcycle customization. In the game, 2-4 players take on the roles of shop owners who build customized motorcycles for beasts from 4 different races, aiming to earn money and reputation.
Moto Infinite
This is an AR Interaction project for an application based on XR devices, designed for motorcycle riders or enthusiasts.
In this application, Riding a bike is like playing music! Playing music is like riding a bike!
With the drums, let's go!
Terrarium
In the ecological tank in your bedroom, the game of survival is being played by ants. The queen of the colony is hungry for food, and the food that the master drops down will disperse and become the "sweet cake" that the ant colony fights for. And as a worker, you need to accurately grab the food that the queen needs and overcome obstacles to safely deliver it to her side.
Laugh-health not high
This game warns teens about the dangers of marijuana. You play by moving with WASD keys, avoiding red objects and picking up green ones to stay healthy. Stay away from marijuana to keep your sanity high; if it gets too low, your controls reverse. Collect sanity-restoring items to win and avoid drugs and bad influences.
Press "SPACE" To Summon When Level Up
when level up,press space to summon only one friend,keep your friends alive,they are helpful.This project was independently developed by an individual, utilizing free assets from the Unity Asset Store for all its graphical elements.
Megastructure
The project was developed during a summer course at Carnegie Mellon University, featuring a puzzle game with the construction of game environments and the implementation of a special mechanism for a trampoline.
Rhythm Climb
In the summer course at Carnegie Mellon University, I developed a puzzle game titled 'Rhythm Climb.' The game features audio processed with Audacity, terrain created using MagicaVoxel, and synchronized music triggered by events. Additionally, I scripted camera movements to dynamically align with the music.